Monday, 6 January 2020

Slapstick - Roughs


This was the main chunk of the project, as I had to animate the objects as well as the characters. Because there was quite a lot going on in this animation, I feel that I should have had a shot list to help organise things, as the process was quite messy. This also affected the consistency of the animation, as I would do the keys for a shot later on in the sequence, and then when I would animate an earlier shot and then connect the two, they wouldn't match properly. Better planning would definitely help here. I also could have done with a better understanding of the bigger character, as I found that I was creating elements to his design as I went, which again caused inconsistencies and took longer to fix. Despite this, I found animating a really rough, loose pass helped me understand the movement immensely, and I'm quite proud of the animation. I think the subtle head turns of the bigger guy at the start, along with the smaller guy slowly sliding down the hole were the best parts, as they conveyed the emotion the most successfully.

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