For this principle, we had to create a short animation based around a goat scream audio file that incorporates both anticipation and exaggeration. I wanted to utilise anticipation to misdirect the audience into thinking something is going to happen with the mouth, but instead the tongue screams. To sell this and to add comedic effect I really wanted to exaggerate the tongue's scream, both for the tongue's mouth as well as its overrall movement (lifting up and wobbling with the scream).
I feel the exaggeration of the tongue is effective however I could make the larger mouth react to the scream as it feels out of place because of its stillness. To tie the opening of the mouth with the tongue's scream a bit better, I could use a sound effect such as a yawn or a "here comes the aeroplane" clip to give more context to this clip.
I really need to work on making different actions flow better together in my animations too. One way to do this is to work on separate layers so that I don't have to think about all the movements at one time and can focus on them individually.
I changed the animation after feedback from Ben saying that the mouth should be wobbling rather than the tongue, as that's the part making the noise. Doing this also gets rid of the strangeness of the still mouth inside the mouth, making this version much better.
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