Friday, 13 November 2020

501 - Study Task 6 - Planning a practical

Here is my practical proposal for this project:

I intend to investigate a range of principles for 2D, hand drawn effects animation in order to understand and demonstrate what makes it appealing and generally successful. Hidden behind the flashiness of the visuals, there are many aspects that are to be considered and studied in fx animation. These include the fundamentals of effects design - shape, spacing and timing - as well as more specific techniques for different natural elements - the ones I’ll be looking at being: fire, water, smoke and lightning. To demonstrate how important the theory is, I will animate a short clip of each element with my current knowledge, before moving on to study these fundamentals and use that knowledge learnt from various sources of practicing animators to then apply it and create a series of short elemental 2D GIFs, roughs only. Throughout this, I will aid my research and practice via studies of existing fx animation, as well as reference footage.

In addition to investigating the fundamentals, I will be looking at the importance of colour and of style for appeal. Within these sections, I will clean up the animation from the fire and the smoke scene respectively, and create several versions in which the colour will change for the fire (both in terms of hue, value and saturation), and the style will change for the smoke. I will then create a questionnaire to see how people thought these changes affected the appeal of the fx. Part of the style section will include an artificially generated smoke effect in after effects, as well as rotoscoped smoke from reference. This will allow me to both compare style and the type of 2D animation used.

The end result will look like a series of 2D animations (including rough animations as well as more polished colour ones) and drawings dotted throughout my project at the relevant sections.


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