Due to how difficult I found drawing the elements as well as advice discovered from the research, I did several observational drawings:
I think most of these turned out well. I was focusing on capturing energy and trying to loosen my grip, whilst also studying the references to see how each element moved. I found water the hardest due to how many details there were, as well as because of that hard perspective (especially with the ripples).
I think I should have done more drawings however, maybe trying to be less precise and just focusing on quantity rather spending a while on one.
Another part of my research took me to the importance of avoiding repeated shapes, so I drew a few comparisons of this concept:
Another part of my research was to show how computer generated effects tend to look too symmetrical/parallel, so I created a smoke plume in after effects:
I used wiggle expressions to randomise the direction of the particles, which pretty much fixed what Gilland was talking about computer generated smoke effects being too symmetrical, however doing this showed me other problems with using particle generation, the main one being how you can'c customise it that much, and also how it looks a lot more lifeless because of that. There is no exaggeration or overlapping timing or anything like that.
The final mini-practical I did was to draw a wireframe over one of my smoke drawings to help practise visualising form:
I found this to be a very useful exercise as it not only allowed me to practice the forms, but it also forced me to problem solve and make sure everything made sense in three dimensional space.






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