Here is a mockup of what my business card would look like:
Monday, 19 April 2021
502 - Business Card Mockup
Sunday, 18 April 2021
502 - Presentation
Here are the presentation slides of my reflection for this year:
Similarly to the showreel, I tried to design the slides to reflect my website. Overall I'm pretty happy with my slides and my content, however not so much with the delivery.
Recording the presentation means that I have to listen to it back to make sure it's all there, and it highlighted how bad I am at speaking. I realised how that I fall over my words a lot and I'm not too clear, and also that I don't sound particularly engaging with my voice. I tried fixing all of these by doing many different takes, and I even tried recording it slide per slide (that didn't work as it was like starting from scratch each time, and it normally takes me a bit to get some confidence with presenting so it resulted in a lot of stutter on every slide), however I didn't make much progress. I guess it's just something I'll get better at the more I do, however I think that I'm the worst at presenting more personal things/my thoughts like this, rather than my actual work for example.
502 - Showreel
Here is my showreel, showing the best of my 2D background, compositing and animation work done over the past 2 years:
- I wanted the title and end cards to be more interesting than just text, so I used the same trick as last year of putting one of my works but blurred behind it. I really like this as it also allows me to transition into the main showreel fluidly
- I also wanted my title card to reflect my personal branding and presentation, so I used a very similar but free font for it
- I knew I wanted my alien scene to be first, so I used that as a starting point. The motion of it went from left to right, therefore I put the rolling-down-hill scene next as that also had that left to right movement, so the 2 scenes together make sense and flow well.
- I initially had the bird scene near the end however it just wasn't fitting in well. I ended up moving it next, as the colours of it matched the previous scene, and it ended up also acting as time filler for the music to hit the drop
- The lightning was timed for the drop, but also acts as a transition to the scenes with a black BG. In addition, it serves to give a bit of a break from the faster moving scenes, allowing me to show some of the slower scense next
- The character in the balloon scene was positioned after the lightning as it has a black BG so it can fade in. It's also next as it is almost reacting to the lightning strike
- I transitioned into the towel scene using the slam zoom of the WEEE to act as if it was zooming into the binoculars that we're seeing the towel scene through
- Rain of one scene allowed me to transition into the rain of the next without it being jarring despite the style differences
- I used the man being launched upwards to transition into the water fx splash, as if the man is falling into the water himself from the previous scene. It adds a vertical continuity between the scenes and a bit of humour. I really liked this transition especially as I was having trouble fitting the water splash in anywhere due to its more sketchy, unfinished appearance and the stark white BG (it was also timed to be on the beat)
502 - Portfolio
Here's my current portfolio:
https://louzane.wordpress.com/portfolio-2/
As mentioned in a previous post from this module, I don't think my work is that great, so this portfolio is very much a WIP and not something I will actively send out in job applications. Despite this, I thought it was still better to create something as it can act as a stepping stone for me, and it also highlights what I really need to work on.
All of the advice from artists about portfolio's stressed how although technical skill is important, the main thing recruiters are looking for and what makes your work stand out is the idea behind each piece, and how you show off the narrative. They want to see your thoughts on how to break down a story and how you problem solve, and my portfolio feels very lifeless. I need to do more personal pieces for this reason, focusing on the story and mood primarily, and then making it look good.
Another piece of advice they gave was to not include writing in your portfolio, as they don't read this. Your work should tell you all that by itself, and this is another reason why focusing on the idea and story is so important. Looking at my portfolio you don't really understand my thoughts behind my decisions.
In addition to this, a lot of artists reccommended adding development work in there to help show your thought process. To do this, I could set myself a little side project where I create a BG for one of my animation ideas, and having that as it's own project. This would allow me to properly build up a piece for my portfolio.
Finally, a few artists mentioned how it is great to show your ability to paint scenes in different times of day, therefore I included that in my portfolio, however I think a more interesting composition would be stronger at showing this off - but again it's better than nothing.
502 - Website
As part of my personal branding, I decided to revamp my old website I created from foundation, updating its format and aesthetics as well as my work and 'About' section. The link to my website is:
https://louzane.wordpress.com/
502 - Where I'm At with Everything
- I went into this year pretty much focusing solely on becoming a BG painter, but understanding that I need to improve my BG design skills too.
- This led me to working on the BG's for the practical modules, however in addition to this I've also done the compositing and other After Effects stuff (mainly with the giffgaff competition brief).
- I really enjoyed this, so now I want to open up my practice more and explore all 3 of BG's, compositing and After Effects. This can include doing each of them separately but also exploring ways I can combine them. Here are some of the areas I want to explore more: animated illustrations, game concept art, 2D compositing, motion graphics, 3D compositing (maybe, I currently don't know much about 3D)
- From all of the Q&A's, I've noticed most of the artists didn't follow a linear path, a lot of them graduated thinking they were going to become one thing and then changed mid career. This encourages me to not just focus on BG paint and really explore these other areas I enjoy as well
- Because of this, although I want to focus on these 3 main things, I'm going to still be open minded and basically work on things that I enjoy. Finding motivation this year has been tough so I want to prioritise my enjoyment over being skilled
- Despite all this, I still need to present myself in some format and this is too vague to market, therefore my website and portfolio will primarily be focused on just BG art currently as it is the thing I can define, but I will also try and show my interest in the other 2 areas as well. This will also allow me to expand on my website if I go down different routes than just BG's.
502 - Elevator Pitch
Friday, 16 April 2021
502 - Artists Q&A Dump
I ended up finding a lot more advice from artists that are relevant to my interests from their Instagram stories. Here is a dump of their most impactful answers to me:
Paul Abadilla - Sets Art Director at Pixar:
502 - Ilaria Disante
There was another Ritzy Animation takeover, this time featuring a BG artist - Ilaria Disante:
- I should get back into photography more! I enjoy it but also I can use it to build my own reference library. Also it will help me naturally improve my composition skills
- Starting rough is always ok - it doesn't have to look like the final image
- Always have a goal in mind for each painting - Ilaria talks about thinking about the mood you want to portray
- Experiment with the painting - you don't have to follow one method
- There are lots of studios that need BG designers and painters in the UK - this was a question I asked because I hadn't really heard much about BG artists in the UK, most of my previous research was from the American industry, therefore I didn't know if studios really required them here.
502 - Abigail Whitnall 2
I really enjoyed her Q&A from Ritzy Animation so I decided to contact her to get more advice:
- Learning that she got most of her BG knowlege/skills from a course post uni was very insightful, as it shows that there's always still time to learn and that these kind of courses can be very good. It's an option I can take if I wanted to (and had the money to - the course she took is quite expensive)
- Really researching the different styles and making sure to tailor my own portfolio to the studio I'd be applying to is incredibly important. I think there are 2 ways I can use this information - either have a studio or style in mind and spend a lot of time practising that particular style, or just spend more time on the foundations as well as learning how to adopt different styles to be more of a generalist in terms of BG painting.








































