Wednesday, 11 December 2019

COP - Plan

To help organise my writing, I created a plan for my research journal:
  • Introduction - Editing in vr, why I chose it. First i’m going to look at some of the challenges of editing in vr (why traditional techniques dont work for vr, looking mainly at cuts). Then im going to look at what role editing does have (controlling what the viewer sees)
  • How vr’s lack of a frame results in editing cuts not working and look at why they dont work/can work/can sometimes work. Use examples and case studies. Do practical by getting an existing animation and cutting out the transitions and seeing its effects. Draw conclusions about the value of cuts in 360 - should they be used?. 
  • Then look at different techniques you could do instead of cutting, different transitions (when looking at a pan/change of environment, maybe design/ sketch a bg for the transition(practical)). Storyboard a 180 short for 360, replacing cuts with transitions (practical). Discuss challenges of storyboarding for vr. Draw conclusions about this.
  • Look at how you can achieve disorientation with different techniques rather than quick cuts. (Quick cuts create disorientation in traditional cinema, how can you achieve the same feeling in VR). practicals could be quickly cutting and seeing if it creates disorientation effectively. And/or creating the new method (close ups) in vr OR looking at case studies of films that have used this.
  • Other challenges vr editors need to think about; eye contact; subtitles and graphic overlays.
  • Lead it with jessica brillhart’s probabilistic editing and “induced editing” into how to control what the viewer sees when you can’t control the frame. Why do you need to do this? (as the frame has been removed, cuts are no longer an effective way of focusing the viewer on something, there is a need for the director to manipulate what the viewer sees through different methods). How can you do this. Case studies.
  • Conclusion - what I found out, talk and reference how vr is a quickly developing technology and new techniques/methods are going to be revealed as it progresses.

I think the second section has the most content, and is definitely the main section of the journal. This means that the last three sections (ignoring the conclusion) can be not included depending on the word count, as they aren't as important to my topic.

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