Wednesday, 11 December 2019

COP - Practical Ideas

My original idea for the creative response was to design and create a fully rendered 2D background for a 360 animation, however because my idea hasn't changed to focus on editing, this doesn't really fit my project anymore. Some possible ideas for the practical could include:
  • Taking an existing 360 degree film or animation and replacing any non-cut transitions with cuts
    • this would be very good for demonstrating the jarring effects of cuts, and it would help illustrate why the transitions are necessary. Could also be good for finding out how to edit VR footage
  • Storyboarding a traditional animation for a 360 degree version, replacing any straight cuts with transitions to make it suitable
    • I like this idea as it would show what animators have to consider in designing a 360 short, and how that differs to traditional storyboarding. It would be quite a big practical however, so I could just focus on the transitions and storyboard them instead
  • Taking a traditional live action film and editing it to replace the cuts with different suitable transitions
    • this expands on the previous idea, but focuses more on the transition side of things. If I were to use a live action film, it would allow me to show the effects better as I would be able to use actual transitions rather than storyboard them. The only problem with this idea is that some transitions may be quite hard to do for VR 
  • Animating a transition for VR and doing another cut version
    • I like this idea as it's like a combination of the previous two, and if I were to animate it in 360 degrees then it would allow me to explore different workflows for the process. Similarly to the last idea, it could be quite hard, and I would probably need to make the transition very simple
  • Designing a background that can be used for a VR pan
    • This would allow me to keep my original idea of designing a 360 degree background, but applies it more to my topic. This one would be a lot of work as I'd have to make a more complicated background version, and I'm not entirely sure how to do it. I'd have to look at the equirectangular files of existing animations to see how they're laid out.
I think I will definitely do the first idea as this helps demonstrate my point as well as gives me a better understanding, while still being possible in the timeframe of this project. I'd need to do more research into how to animate in 360 degrees for the others, however I'd like to do the last two the most.

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