Wednesday, 11 December 2019

COP - Revised Plan

I've realised that my plan has too many sections as I won't be able to fit it all into the word count while going sufficiently in depth to each point. Because of this, I've revised my original plan to focus more on that first section, while fleshing it out a bit:
  • (Intro)
  • Why is editing necessary/ what does it do?
  • Why can't vr do that/why cant cuts be used in vr
  • Why it can be possible/compromises - case studies
  • Why is it possible? - experiential editing
  • How timing is affected and how that affects the durations of shots before cutting
  • Look at how to achieve disorientation as quick cuts dont work
  • Different transitions and animations for it (morphs, pans, fades, perspective changes) what effects do they give? Maybe export them into vr - but simply.
  • Conclusion


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