- There are 3 main zones you can be in: comfort, stretch and panic. Whilst comfort is the most natural and easiest, it's hard to improve and learn, therefore it's good to push out of this and into the stretch zone, where you are making yourself uncomfortable with the goal of bettering yourself. Be careful about pushing yourself too much however, as if you go too far you won't learn anything as you could be in a state of panic
- Everyone has unique view on things, people see things in different ways.
- We've learned our fears (e.g. fear of job interviews) therefore we can unlearn them
- Focus on reframing bad situations. Not only will this help you accept the situation and be more positive, but by training your brain to think this way you'll start finding positives in more things. Our brain filters out and highlights things based on what we think, therefore it is important to think positively
- Comparison is the thief of joy - I need to get rid of my excessive competitiveness and focus on my journey and my own progress
Monday, 11 January 2021
Career's Fortnight - Confidence and Values
Wednesday, 6 January 2021
503 - Final Film
503 - Editing and Sound
503 - Final Scene Compositing
This scene was a mammoth to do, and took me many hours. As I ran out of time, we decided to render the bedroom in 3D as KK already had the fully textured file. He really came through and produced an amazing image. In addition to this, he rendered the door opening on a separate layer which meant that I didn't have to rotoscope it. This essentially gave me a finished scene, however I needed to find a way to blend the FG with the BG, as well as find a way to do the lighting changes required of this scene.
To start, I painted the FG to match the BG, as well as darkening the BG and painting a blood smear on the ground:
503 - Compositing 4
This scene is my second biggest in terms of compositing:
503 - Compositing 3
Due to our decision to edit the film down as we were running out of time, the only two scenes where the creep is in his room/balcony were the vertical slice and this one:
503 - Compositing 2
The next scene I composited was this one:
- place the character in the BG and colour grade her to fit into the environment
- animate the bathroom light turning off
- animate the pan across the scene, with parallax
- add camera sway
- overlay binoculars
503 - Compositing 1
I started compositing with the creep's apartment scenes, as these were less complicated due to not needing a wiggle expression. For all of the scenes, I used after effects for compositing as this allowed me to work directly with the photoshop file, and thus not lose quality due to compression.
I realised that I would have more control if I composited both the extreme perspective shot as well as the close up in the same file, as I could tweak things easier than if I were to do it separately and use premiere.
I felt that the extreme perspective shot was a bit lifeless on its own, so in addition to the slow zoom in I animated a light flicker by keyframing an adjustment layer that changed the brightness of the room. This was pretty straightforward, and in combination with the slow zoom in it gives the BG a lot more life, and allows me to not need to animate the blinds closing.
For the close up scene, I started by animating the binoculars fading into view. I found this quite hard as I couldn't get the right timing to make it fell more natural. I ended up going back to the photoshop file to repaint the binoculars making them fit into the BG a bit more, as well as adding a silhouette of the creep to make it appear less like the binoculars are floating. This in combination with tweaking the timing allowed me to reveal the creep in a fairly natural way. I recognise that it is not as effective as the original blinds closing reveal, but I think it still works.
To finish this scene, I animated the BG's zoom and dutch tilt. This comprised of just a lot of tweaking till things looked right and flowed nicely. From there, I combined the two scenes and tweaked some more, as if the zoom in's of each scene were at different speeds it would look jarring.
Tuesday, 5 January 2021
503 - Title Card Animation
I had asked Ceylin to design and create the title card for me to animate. She showed us a few different designs, and I ended up choosing two:
503 - Backgrounds 4 and Contingency Plans
I really struggled with this project, especially as it progressed into the production stages. Due to covid I found that I had no motivation or energy to work on this project and thus I haven't done nearly as much as I planned, and to a lower standard of quality as well. Kahenya was also having trouble with the character animation, so we got in a call to discuss what we could do to still give in a semi-final film. I ended up making a priority list:
This cuts our film to the barebones, allowing for us to focus on the key elements for it to make sense (even if the pacing is off).
Due to my struggle with working on these backgrounds, I also made backup plans for the BG's I need to do. For the opening establishing shot I decided to just use the 3D layout and paint over it roughly so as to fit in with the rest of the film. It obviously isn't as polished, and the colours aren't right but it's close enough to not completely detract from the rest of the short:
503 - Backgrounds 3
503 - Backgrounds 2
Here is the bus scene background, along with the car and bus foreground elements:
503 - Backgrounds 1
503 - Colour Script
To help me with choosing the colours and making sure that the colours mesh well together, I decided to create a colour script:
- I feel that the first 4 scenes' colours show that theyre part of the same time frame
- The darker colours feel creepy
- The glow of the 4th scene
- I found that this was taking me too long and the rewards weren't worth it so I only ended up doing 5 scenes
- I think the 5th scene looks too bright and sunny. It's meant to be morning time but looks more like sunny mid-afternoon.
- The 5th scene's colours also don't really fit with the other scenes, it feels like a different building
503 - Layout
503 - Vertical Slice
While KK and Ceylin are focusing on character for the vertical slice, I focused on the background. To start, KK and I got in a call to generate the 3D layout for the scene:
- The bathroom light - it appears too flat and lifeless
- The cast shadows, particularly of the top most balcony
- Include more details - I found I went for the bare minimum rather than enriching the scene with character and life






































