This scene is my second biggest in terms of compositing:
I think the reason behind this is due to all the different elements moving. The car, bus and main BG must move for the main animation, and on top of that there should be a slow zoom in and wiggle. I had a lot of trouble with figuring out how to tackle this, but after a while managed to do it with several different compositions inside of compositions.
The car movement took a while to get convincing and to look natural, but after a lot of tweaking I got it to a timing I was happy with. The main problem with that was the parallax as I had to manually do it. In addition to that I was concerned about how I was going to do the camera sway, as if I just applied a sway to the composition containing the bus and car animation, all the elements would be moving together which would make the scene look flat. To avoid this, I precomposed the car animation and applied a wiggle to that in addition to the main wiggle. This results in some variation between the movements between each element in 3D space.
Similarly to the raining scene, I wanted to help sell the depth of the scene, therefore I added a blur to the car. To help make the movement of ducking behind the car more convincing, I made the car get in focus and blurred the BG as the creep ducked behind it. I really like this effect and it helps make the scene look a lot more polished.

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