Tuesday, 5 January 2021

503 - Layout

I had asked KK previously to update the 3D file of the street, adding the room to the scene properly as well as having buildings at the end of the street to give it a closed end. When that was done, we got in a call and I directed KK in creating the layouts. To do this, he positioned the cameras and took screenshots for me to then use as reference. 

After creating all of the 3D layouts, I imported them into photoshop and made them the right size, opting for 4K resolution as there is a lot of camera movement. I then added 16:9 camera guides, making sure to have a border between the outermost camera and the edge of the background to allow for the camera sway in compositing. To finish, and to help me with the painting process I drew over them and added details/changed some areas. Here are the layouts (some I did not draw over and thus are Kahenya's 3D screenshot):


(Completely 2D layout)

(Completely 2D layout)







This process was a bit time consuming, but the most challenging part was figuring out what exactly moves and how in the scene. Doing this is incredibly helpful when it comes to compositing however, as hopefully there won't be any difficulties when it comes to the actual BG file. With each of the scenes, I tried to make sure the composition was interesting, and also if possible creepy. One thing we did was to decrease the focal length of the camera as the film went on, which gives the environment a more extreme perspective.

One area I'm worried about is the cut between the scene where the creep is in his room, to the one where he's on his balcony. I'm not sure if that change will be visually obvious. The next step for me is to do the backgrounds, whilst KK and Ceylin can now do the character animation.


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