Monday, 12 October 2020

501 - Study Task 1

 I started this task by answering the WWWWW and consideration questions:


I found this quite useful as it got me thinking about what I already know about the subjects I'm interestd in, as well as what more specific areas I could look at. It served as a very initial plan for me. 

I then used the topics I'm interested in as headings and started writing out potential topics and ideas within these:




I found out that I had more ideas than I thought I would have, and once I started writing general points down it allowed me to branch into more specific areas. I've done a fair bit of research into backgrounds in animation in my own time so I found I had a lot of ideas for that section, and knew what topics could be quite interesting to look at. 

FX animation on the other hand is something I'm interested in but don't know too much about, so I did some research. I found a couple of very interesting articles from ex-disney 2D FX artist, Joseph Gilland, about his stance on the current state of classic fx animation. How it's almost a dying art, instead being replaced by more technical digital renderings. I found I agreed with this, and also remembered that a current 2D FX animator, Quentin Cordonnier, talked about how theres only a handful of them in the current industry in a Q&A on instagram. 

I think out of all the topics, I like these the best, both for the actual topic as well as the potential practicals I could do for them:
  • How backgrounds change with target demographics
  • How much style affects BG art
  • How camera movements can be done with 2D backgrounds (could look at history of that as well)
  • Is the art of classic, handdrawn 2D FX animation dying out? 
  • How does 2D FX animation change with different genres?
Here is the diagram I put together for easier viewing of my ideas as well as to help me organise them more:


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