Saturday, 24 October 2020

503 - Pre-production 2

During this call, we talked about the girl's apartment exterior. I had drawn several options for the girl's window, as well as painted one option as another concept piece:









We had decided on making the girl's apartment much more well kept, modern and more spaced out than the creep's for contrast, so I focused on that for the designs, using both the room layout and moodboard for inspiration and reference.

I quite like the concept painting, however it lacks personality as I didn't paint in plants and the interiors of the windows. I'm also not sure about the colours yet, but that's something I can do in the colour script. I do like the feeling of it however.

When showing these to KK, we had some differences as he had started to block the room out in 3D:

(KAHENYA'S WORK)

He brought up how my balcony windows seemed like a person wouldn't be able to fit through them, and I agreed with that. With his version, he's also added in bathroom windows which is a nice detail. My problem with his was that it didn't look fancy and modern enough, the balcony windows seemed too squarish, and with my version I liked how streamlined it looked as a whole. Therefore, I suggested adding another balcony window, to make it a 3 panel sliding door, as this would make that look more modern and it'd give more light into the room (and thus more space to work with when animating). Kahenya also like the small balcony I gave the kitchen window as well, and wanted to add that in. Here's the amended apartment exterior that'll be the final one:

(KAHENYA'S WORK)

I also went through his room blocking as he was having trouble with scale. I told him to lower the height of the walls as that was what made it seem clustered, and then we added in a block at human height just to double check everything. Here's the balcony with the human reference on:

(KAHENYA'S WORK)








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