Wednesday, 28 October 2020

503 - Animatic 2

I showed Rob the animatic and got some really good feedback:
  • Make sure the slow zoom is consistent throughout the same location shots otherwise it will look jarring and jumpcut-y
  • When changing locations, make sure the character's on a different part of the screen to make the cut contrasting enough and thus not confusing (cutting from creep on balcony to hiding behind car, the girl should go from right side to left side which is good)
  • When the creep is looking through his window, he will see his own balcony at the bottom - make sure to include that
  • To help separate the transition from inside apartment to on the balcony, we could add reflections on the window to make it really obvious
  • 2 shots at the beginning seem unnecessary
    • to remedy this I could cut on action of blinds closing, as well as making that second shot more zoomed in to increase the contrast between the shots
  • Rob likes the quick turn more than the slow one, as this seems like a better payoff. I agreed with this, as well as the fact that it will contrast with the slower part before where the girl calms herself
  • When the creep is on the balcony, the shots need to be centered evenly on the girl's apartment so there will be a consistent zoom in rather than a zoom and then pan right.
  • The shot with the creep on the girl's balcony could have the creep peeking round the corner, though maybe not as it's not 3d
    • could have the wall closer to the FG, and have a pan instead which would give a similar impression
  • When animating, always animate a bit extra to give wriggle room in editing, which will also be beneficial for cuts.
  • Change the blink so it doesn't look like binoculars (in actual animation, it's fine in animatic)
I agreed with all of these points and learnt a lot from the discussion. Here's the edited animatic, the 2 things changed being the start with the blinds being drawn, and the shots with the creep on the balcony:


I think it definitely looks better this way.


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