- The films I chose all had background sound/music, and therefore cutting would also cut the sound and make it sound jarring, which would detract from the visuals. I had to try and workaround this which made it a bit more complicated, and overall they came out more rough than I would have liked
- Exporting the equirectangular video as a normal .mp4 and then uploading it to youtube wouldn't result in a VR video, but I managed to fix this by ticking an option in Premiere, "Video is VR", and that would insert the metadata for me.
I think this practical turned out really well and was a great demonstration for cuts being jarring - especially when watching them through a HMD.
The second practical was to animate a camera pan versus a cut, and this was more fun but also a lot more challenging. The warping of VR made drawing and animating the rotation a lot harder, and I had to compromise the design a lot, such as making the background just black, and pushing the animation back in virtual space to reduce the warping. I was very happy with the results though, and they again demonstrated the benefit of different transitions to cuts.
Although I was happy with the result, I still feel that this last transition didn't achieve the camera pan effect, instead looking like the balloon rotated instead. I think to fix this I would need another reference point in the background in addition to the spotlight rotating. Maybe a door or something simple.














