Monday, 18 May 2020

Animation 1

This week I started the animation. I quickly did the layout for all the backgrounds by just tracing over my storyboard panels, so that I could have a reference for the animation. I started with the travel sequence first, as this was the bulk of the animation for my project.

I think this went okay overall, and I managed to make good process, (animating scenes 1, 2 and 4 from the travel sequence). I mostly animated pose to pose, however for scene 2, as the character was so far away I decided to just go straight ahead and try and get the rough movement right. I also animated on 4's for this scene:


I think this turned out pretty sucessful and I was able to animate it quite quickly for me.

Scene 4 was also pretty hard to get the right cape movement down, so I first animated the character, and then on a different layer I animated the cape. The character movement was quite simple as it was just a run cycle looped.

I encountered another challenge with scene 3 - the crown bobbing through tall grass - as I wasn't entirely sure how to go about it. I first tried animating a line along a path on the keyframes:


I thought that this would eventually work but it'd be a lot of effort for basically the same movement, so instead I worked out that I could actually do it in after effects by animating the bobbing motion, and then making that animation follow along a predetermined path while also keyframing the size so it gets smaller as it goes. This would save me a lot of time, so I skipped this scene for now to continue with the rest of the handdrawn animation.

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