Monday, 18 May 2020

Sound and Final Animation

Now that everything is composited and finished, the final steps are to edit all the scenes into one film and then add sound.

The editing went very smoothly, and I used the animatic as a guide for timing, however overall the film ended up being longer than the animatic despite some scenes being taken out. I think this is due to mainly the travel scenes being longer than expected, however I prefer this pacing as it doesn't feel rushed while isn't too long and boring to watch.

I also changed the title to display after the flashback, as Beram's expression changes from sad to determined and after Daisy has been introduced. This fits much better, as you understand the title more and it also helps highlight what Beram is feeling.

When it came to the sound I really struggled. I didn't want to use the same music as the animatic as I thought it sounded too amateurish and didn't fit properly, so I tried looking for the right music on royalty free websites. This really stressed me out as finding music isn't something I'm good at, and it took me 3 days to come up with something that I was ok with. The music I chose isn't perfect but I think it's a lot better than the animatic. I then used the same sound effects from the animatic and combined them with some of my own foley (such as a kettle boiling for the fire at the end) to create the soundscape for my short. I think this went pretty well, however I don't like the sound of the carriage/cage too much as it's a bit grating, so I lowered its levels quite a bit. I think the sound turned out ok, but not amazing and dragged the animation down a little bit.

Here's the final animation:


Overall, I'm very proud of it as I've worked really hard and I was able to finish the film despite its longer length. I'm very happy with the production quality, especially the compositing side of things and the backgrounds. I think the lineweight on Beram should be thinner for the animation however. My favourite scene is that sunset reveal, as I think it's pacing is very effective and I really like the visuals.


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