Sunday, 17 May 2020

Formative Feedback

I found the formative feedback 1 to 1 very useful. The main feedback was for the animatic, as I was concerned if I'd be allowed to do the short as its so much longer than the 40 seconds, however Rob said it's manageable if I work hard. He gave me a lot of good feedback on things to change/do:

  • Cut some scenes out - mainly:
    •  the breathing front view as that's redundant as it's shown from the back
    • The empty cage scene as theres's a more clearer version of that shot with beram in it, so this one is pointless
    • cut out one of the travel sequences (the 3rd one) as it doesn't serve a storytelling purpose and just adds time
  • Reduce the number of fades in the animation as much as possible - try and limit it to the flashback sequence otherwise they look overused
  • For the final shot of the sun setting revealing the castle on fire, do a few tests to see different options in how to achieve that, such as putting the sun on the right and having the camera look overexposed
  • On the final shot, try and light it so that you can see the glow of the flames on Beram
  • Have a transition between the 2nd and 3rd travel sequence scenes of Skulk walking in front of the camera. This helps tie the two scenes together as the cut would have looked a bit jarring otherwise, as well as shows how Skulk is always there and following behind Beram
The edited animatic 

Other feedback included:
  • For the walk cycle, as the movement is very subtle I need to make sure the lines are very clean to avoid a boiling effect which would hide the movement
  • For the backgrounds:
    • keep them lineless
    • go for a more painterly approach as this will contrast with the character's flat colour style well
    • use blending modes to help with lighting
    • once everything is done and composited, make sure to colour grade the scenes to tie them together
  • For the workflow, I should make sure that I have all the layouts done, but I could animate before doing the background painting so that I have that done as quickly as possible
The next steps for me are to:
  • Complete walk cycle
  • find a style of BG by painting one BG
  • Do tests for the ending scene sunset
  • Layout for al BG's
  • Animate everything
  • Paint backgrounds
  • Composite
  • Edit
  • Sound
  • Colour grade

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